

- #Skyrim how to install fnis pcea2 nmm mod#
- #Skyrim how to install fnis pcea2 nmm mods#
- #Skyrim how to install fnis pcea2 nmm zip#
- #Skyrim how to install fnis pcea2 nmm free#
Not only for the animations and the modified behavior files, but also for the data needed to support file pre-caching in order to avoid intermittent t-pose situations. FNIS Alternate Animations (AA, the FNIS base technology) adds a considerable load to your installation. This is a deliberate limitation with PCEA 2. Only 10, when FNIS PCEA2 already comes with 8? You can have up to 10 different folders which contain your different animation sets. Of course you don't need to stick with the included animation replacers. The following collections define their animations on top of that, overruling possibly defined groups from the upper collections. The first (most upper) collection has lowest priority, and adds its animation groups first. Note: you can call this option once every time you have opened your MCM menu.Īvailable Animation Collections: These are up to 10 of your collections which you have defined as described above. Activating this option will refresh all animation variables according your folder selection at the time you have entered the MCM menu.
#Skyrim how to install fnis pcea2 nmm mods#
Refresh PCEA animationsa NOW: When FNIS PCEA2 is in competition with other mods which use the same FNIS functionality maybe improperly, things might get messed up over the time.
#Skyrim how to install fnis pcea2 nmm mod#
If you don't use XPMSE or another mod changing equip animations using FNIS Alternate Animations, you can move these files back to their original folder. They are separated however in order to not conflict with the equip animations set by XPMSE/Racemenu. These files are part of the included animation replacers. Note 2: there are a few additional folders which end with "_EquipOnly". I will not add them in a later release of FNIS. Animations like ritual spell, staffmagic, sitting, horse riding, killmoves, and crossbow are purposely ommitted in the interest of ALL users. Which is only about one third of all animations for character. Note 1: FNIS does "only" support 537 animations this way. These included animation replacers allow you to start FNIS PCEA2 right out of the box.

Many thanks to the authors of these great animations for sharing them with the community, and for giving permission to upload them whith this mod. Pretty Female Idles by dualsun (1 animation) Magiska - Spell Casting Animations by Feuertin

If the 2nd character of a subfolder name is, then this subfolder is a default folder and will automatically be selected in the MCM menu the first time you start FNIS PCEA2, or change its directories.Oriental Swordsmanship animation of East Asia by cyh0405 Its possible to use the same priority more than once (so you dont have to rename folder names when insert a new one). The digit indicates priority of the given folder: 0 is lowest, usually taken for the big animation packs 9 is highest, for specialized animations. The 10 subfolders that PCEA2 recognizes have to be defined the following way: The subfolders are located directly inside animationsFNISPCEA2. Of course you dont need to stick with the included animation replacers.
#Skyrim how to install fnis pcea2 nmm zip#
You need to make a new FNIS PCEA2 zip file, and install this with your mod manager. Mod managers do not recognize changes that are manually done by the user. The following collections define their animations on top of that, overruling possibly defined groups from the upper collections.Ĭreate your own animation collections ATTENTION Mod Manager users (Vortex, MO(2), NMM Virtual Install): do NOT try to make the following changes DIRECTLY into the mod managers mod directory for FNIS PCEA2.

Fnis Skyrim Se Mod Mods Which UseĬonfiguration Options (SKYUI MCM) Refresh PCEA animationsa NOW: When FNIS PCEA2 is in competition with other mods which use the same FNIS functionality maybe improperly, things might get messed up over the time.Īctivating this option will refresh all animation variables according your folder selection at the time you have entered the MCM menu. If you dont use XPMSE or another mod changing equip animations using FNIS Alternate Animations, you can move these files back to their original folder. They are separated however in order to not conflict with the equip animations set by XPMSERacemenu. Note 2: there are a few additional folders which end with EquipOnly. Which is only about one third of all animations for character.Īnimations like ritual spell, staffmagic, sitting, horse riding, killmoves, and crossbow are purposely ommitted in the interest of ALL users.
#Skyrim how to install fnis pcea2 nmm free#
All script are free to use, provided the result is not a mod that uses the name FNIS, or interferes with FNIS PCEA2 in any way.
